Supportsoft Glossary
Discover the language of innovation with our glossary, turning complex app development, web design, marketing and blockchain terms into clear, practical explanations.
Frame Rate: Measuring Visual Fluidity
FPS is just how many pictures the screen draws per second. Movies are 24, but games need more. 30 is okay for slow games, but for shooters? You want 60, minimum. Competitive pros want 144+. Why? Because higher FPS lowers input lag. It makes the game feel "snappy."
If the frame rate drops, the game feels broken. We call it "chugging." For a technical game developer in Sydney, keeping FPS high is a religion. We hunt down the code or art that’s slowing things down—usually too many shadows or unoptimized scripts—and fix it. Smoothness beats graphics every time.