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LOD: Optimizing Visual Performance

Computers are fast, but they aren't magic. Drawing a highly detailed tree when it’s just a speck on the horizon is a waste of power. LOD fixes this. It swaps the high-quality model for a blocky, simple version when it’s far away.

The player never notices because it’s too small to see anyway. But the frame rate notices. It shoots up. Supportsoft, an expert game developer in Sydney, automates this. We set up the engine to switch models seamlessly. It allows us to fill a world with forests and cities without turning the game into a slideshow.

Game Development